在WinCE中, 由于WinCE的精简,有很多win32下的标准API不支持,所以有很多在vc上能够轻易实现的功能, 在evc中有点难度,必须变通一下,就拿截取屏幕来说,一个常用的函数GetDIBits在wince就Unsupported.当时为了实现这个功能,颇费了了一番心血,当然其主要还是因为对api不是很熟悉。
最初使用的截屏方法说来还真有些丢人,一个一个点的取得颜色值,再保存到bmp文件中去,这样程序运行的速度超慢,保存一个800X600的bmp差不多要一两分钟(研华8251板),觉得有些不对头,决定想办法改进一下,就使劲地看了一下Charles Petzold先生的《Programming Windows》(这本书很经典,值得好好研究一下),终于把时间缩短到几秒钟了,下面这个函数在evc和vc下都test pass(不用更改),有不足之处欢迎指正,函数:
// this function create a bmp file to save the current screen; // supported eVC++ 4.0 (wince 4.0) and vc++ 6.0 , test pass; void CSnapDlg::OnScreenSave(const char *filename) { HDC hScrDC, hMemDC; int width, height;
//the pointer will save all pixel point's color value BYTE *lpBitmapBits = NULL; //creates a device context for the screen device hScrDC = CreateDC(_T("DISPLAY"), NULL, NULL, NULL);
//get the screen point size width = GetDeviceCaps(hScrDC, HORZRES); height = GetDeviceCaps(hScrDC, VERTRES);
//creates a memory device context (DC) compatible with the screen device(hScrDC) hMemDC = CreateCompatibleDC(hScrDC);
//initialise the struct BITMAPINFO for the bimap infomation, //in order to use the function CreateDIBSection // on wince os, each pixel stored by 24 bits(biBitCount=24) //and no compressing(biCompression=0) BITMAPINFO RGB24BitsBITMAPINFO; ZeroMemory(&RGB24BitsBITMAPINFO, sizeof(BITMAPINFO)); RGB24BitsBITMAPINFO.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); RGB24BitsBITMAPINFO.bmiHeader.biWidth = width; RGB24BitsBITMAPINFO.bmiHeader.biHeight = height; RGB24BitsBITMAPINFO.bmiHeader.biPlanes = 1; RGB24BitsBITMAPINFO.bmiHeader.biBitCount = 24; //use the function CreateDIBSection and SelectObject //in order to get the bimap pointer : lpBitmapBits HBITMAP directBmp = CreateDIBSection(hMemDC, (BITMAPINFO*)&RGB24BitsBITMAPINFO, DIB_RGB_COLORS, (void **)&lpBitmapBits, NULL, 0); HGDIOBJ previousObject = SelectObject(hMemDC, directBmp);
// copy the screen dc to the memory dc BitBlt(hMemDC, 0, 0, width, height, hScrDC, 0, 0, SRCCOPY);
//if you only want to get the every pixel color value, //you can begin here and the following part of this function will be unuseful; //the following part is in order to write file;
//bimap file header in order to write bmp file BITMAPFILEHEADER bmBITMAPFILEHEADER; ZeroMemory(&bmBITMAPFILEHEADER, sizeof(BITMAPFILEHEADER)); bmBITMAPFILEHEADER.bfType = 0x4d42; //bmp bmBITMAPFILEHEADER.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER); bmBITMAPFILEHEADER.bfSize = bmBITMAPFILEHEADER.bfOffBits + ((width*height)*3); ///3=(24 / 8)
//write into file FILE *mStream = NULL; if((mStream = fopenfilename, "wb"))) { //write bitmap file header fwrite(&bmBITMAPFILEHEADER, sizeof(BITMAPFILEHEADER), 1, mStream); //write bitmap info fwrite(&(RGB24BitsBITMAPINFO.bmiHeader), sizeof(BITMAPINFOHEADER), 1, mStream); //write bitmap pixels data fwrite(lpBitmapBits, 3*width*height, 1, mStream); //close file fclose(mStream); }
//delete DeleteObject(hMemDC); DeleteObject(hScrDC); DeleteObject(directBmp); DeleteObject(previousObject); }
还是用英语作了注释,虽然英语学的很糟糕,还是觉得这个习惯比较好~~ .. |