昨天看到某个公司招聘出的一道题目,题目是这样的:判断任意三个点是否构成三角形,以及某个点是否位于指定的三角形内。 关于这个问题,我给出了自己的答案,首先解决第一个问题:
///
<summary>
///
IsTriangle 判断集合中的头三个点PointF是否可以构成一个三角形
///
</summary>
public
static
bool
IsTriangle(ArrayList ptList) {
PointF pt0
=
(PointF)ptList[
0
] ; PointF pt1
=
(PointF)ptList[
1
] ; PointF pt2
=
(PointF)ptList[
2
] ;
//如果有两个点相同
if
(pt0.Equals(pt1)
||
pt0.Equals(pt2)
||
pt1.Equals(pt2) ) {
return
false
; }
float
length_01
=
(
float
)Math.Sqrt((pt0.X
-
pt1.X)
*
(pt0.X
-
pt1.X)
+
(pt0.Y
-
pt1.Y)
*
(pt0.Y
-
pt1.Y)) ;
float
length_02
=
(
float
)Math.Sqrt((pt0.X
-
pt2.X)
*
(pt0.X
-
pt2.X)
+
(pt0.Y
-
pt2.Y)
*
(pt0.Y
-
pt2.Y)) ;
float
length_12
=
(
float
)Math.Sqrt((pt2.X
-
pt1.X)
*
(pt2.X
-
pt1.X)
+
(pt2.Y
-
pt1.Y)
*
(pt2.Y
-
pt1.Y)) ;
bool
result0
=
(length_01
+
length_02
<=
length_12) ;
bool
result1
=
(length_01
+
length_12
<=
length_02) ;
bool
result2
=
(length_02
+
length_12
<=
length_01) ;
if
(result0
||
result1
||
result2) {
return
false
; }
return
true
; }
该解答分为两步,首先判断是否有重点,接着以两边之和大于第三边作为构成三角形的依据。
关于第二个问题稍微复杂些,不过幸好我在早期研究过并解决了一个更常见的问题,那就是判断一个点是否位于某个多边形内,而且即使这个多边形是凹多边形。这个功能在EnterpriseServerBase.XMath.Geometry.Polygon类中实现。 对于问题二的解答,我封装了Triangle类,它不仅借助Polygon类解决了问题二,而且可以计算三角形的面积和各个边长。
public
class
Triangle
{
private ArrayList vertextList = null ;
private ArrayList lengthList = null ;
private float myArea = 0 ;

 ctor#region ctor
public Triangle(ArrayList ptList)
{
if(! GeometryHelper.IsTriangle(ptList))
{
throw new ArgumentException("The points in list can't construct a triangle !") ;
}

this.vertextList = ptList ;
this.FillLengthList() ;
}

public Triangle(PointF pt0 ,PointF pt1 ,PointF pt2)
{
ArrayList ptList = new ArrayList() ;
ptList.Add(pt0) ;
ptList.Add(pt1) ;
ptList.Add(pt2) ;

if(! GeometryHelper.IsTriangle(ptList))
{
throw new ArgumentException("The points in list can't construct a triangle !") ;
}

this.vertextList = ptList ;
this.FillLengthList() ;
}

private void FillLengthList()
{
PointF pt0 = (PointF)this.vertextList[0] ;
PointF pt1 = (PointF)this.vertextList[1] ;
PointF pt2 = (PointF)this.vertextList[2] ;

float length_01 = (float)Math.Sqrt((pt0.X - pt1.X)*(pt0.X - pt1.X) + (pt0.Y - pt1.Y)*(pt0.Y - pt1.Y)) ;
float length_02 = (float)Math.Sqrt((pt0.X - pt2.X)*(pt0.X - pt2.X) + (pt0.Y - pt2.Y)*(pt0.Y - pt2.Y)) ;
float length_12 = (float)Math.Sqrt((pt2.X - pt1.X)*(pt2.X - pt1.X) + (pt2.Y - pt1.Y)*(pt2.Y - pt1.Y)) ;

this.lengthList = new ArrayList() ;
this.lengthList.Add(length_12) ;
this.lengthList.Add(length_02) ;
this.lengthList.Add(length_01) ;
}

#endregion

 Area ,GetEdgeLength#region Area ,GetEdgeLength
 /**//// <summary>
/// Area 三角形的面积
/// </summary>
public float Area
{
get
{
if(this.myArea == 0)
{
this.myArea = this.GetArea() ;
}

return this.myArea ;
}
}

private float GetArea()
{
float len0 = (float)this.lengthList[0] ;
float len1 = (float)this.lengthList[1] ;
float len2 = (float)this.lengthList[2] ;

float p = (len0 + len1 + len2) * 0.5f ;

return (float)Math.Sqrt(p * (p-len0) * (p-len1) * (p-len2)) ;
}


public float GetEdgeLength(int index)//0<= index <=2
{
if((index <0) ||(index >2))
{
return 0 ;
}

return (float)this.lengthList[index] ;
}
#endregion

 Contains#region Contains
 /**//// <summary>
/// Contains 判断某点是否在三角形内部
/// </summary>
public bool Contains(PointF pt)
{
Polygon poly = new Polygon(this.vertextList) ;
return poly.Contains(pt) ;
}
#endregion
}
Polygon类的实现比较复杂,代码也比较多,源码就不列出来了,可以点击这里下载。 |