python+pygame实现坦克大战

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niminba   2021-5-23 03:54   830   0

本文实例为大家分享了python+pygame实现坦克大战的具体代码,供大家参考,具体内容如下

一、首先导入pygame库

二、源码分享

#coding=utf-8

import pygame
import time
import random
from pygame.sprite import Sprite

SCREEN_WIDTH=800
SCREEN_HEIGHT=500
BG_COLOR=pygame.Color(0,0,0)
TEXT_COLOR=pygame.Color(255,0,0)
#定义一个基类
class BaseItem(Sprite):
 def __init__(self,color,width,height):
 pygame.sprite.Sprite.__init__(self)
class MainGame():
 window=None
 my_tank = None
 #存储敌方坦克的列表
 enemyTankList=[]
 enemyTankCount=5
 # 存储我方坦克子弹的列表
 myBulletList = []
 #存储敌方子弹的列表
 enemyBulletList=[]
 explodeList = []

 #创建墙壁列表
 wallList = []

 def __init__(self):
 pass
 def startGame(self):
 pygame.display.init() #初始化窗口
 MainGame.window=pygame.display.set_mode([SCREEN_WIDTH,SCREEN_HEIGHT])
 #初始化我方坦克
 self.createMyTank()
 pygame.display.set_caption('坦克大战1.03')
 #初始化敌方坦克
 self.createEnemyTank()

 self.createWall()

 while True:
  time.sleep(0.02)
  #给窗口设置填充色
  MainGame.window.fill(BG_COLOR)
  self.getEvent()
  #绘制文字
  MainGame.window.blit(self.getTextSuface('敌方坦克剩余数量%d'%len(MainGame.enemyTankList)),(10,10))
  #调用坦克显示方法
  if MainGame.my_tank and MainGame.my_tank.live:
  MainGame.my_tank.displayTank()
  else:
  del MainGame.my_tank
  MainGame.my_tank = None
  #循环遍历列表显示敌方坦克
  self.blitEnemyTank()
  #循环遍历爆炸列表
  self.blitExplode()
  #循环遍历墙壁
  self.blitWall()

  #循环遍历我方坦克的子弹
  self.blitMyBullet()
  #循环遍历子弹列表,展示敌方子弹
  self.blitEnemyBullet()
  if MainGame.my_tank and MainGame.my_tank.live:
  if not MainGame.my_tank.stop:
   MainGame.my_tank.move()
   #检测我方坦克是否与墙壁发生碰撞
   MainGame.my_tank.hitWall()
   MainGame.my_tank.myTank_hit_enemyTank()

  pygame.display.update()
 def blitWall(self):
 for wall in MainGame.wallList:
  if wall.live:
  wall.displayWall()
  else:
  MainGame.wallList.remove(wall)
 def createWall(self):
 #初始化墙壁
 for i in range(6):
  wall = Wall(i*130,220)
  MainGame.wallList.append(wall)
 def createMyTank(self):
 MainGame.my_tank = MyTank(350, 300)
 #创建music对象
 music = Music('img/start.wav')
 music.play()
 def createEnemyTank(self):
 top=100
 for i in range(MainGame.enemyTankCount):
  left = random.randint(0,600)
  speed = random.randint(1,4)
  enemy=EnemyTank(left,top,speed)
  MainGame.enemyTankList.append(enemy)
 def blitExplode(self):
 for explode in MainGame.explodeList:
  if explode.live:
  explode.displayExplode()
  else:
  MainGame.explodeList.remove(explode)
 def blitEnemyTank(self):
 for enemyTank in MainGame.enemyTankList:
  if enemyTank.live:
  EnemyTank.displayTank(enemyTank)
  enemyTank.randMove()
  enemyTank.hitWall()

  if MainGame.my_tank and MainGame.my_tank.live:
   enemyTank.enemyTank_hit_myTank()
  #发射子弹
  enemyBullet=enemyTank.shot()
  if enemyBullet:
   MainGame.enemyBulletList.append(enemyBullet)
  else:#不活着 删除
  MainGame.enemyTankList.remove(enemyTank)
  music = Music('img/fire.wav')
  music.play()

 def blitMyBullet(self):
 for myBullet in MainGame.myBulletList:
  if myBullet.live:
  myBullet.displayBullet()
  myBullet.move()
  #调用检测我方子弹是否与敌方坦克碰撞
  myBullet.myBullet_hit_enemyTank()
  myBullet.hitWall()
  else:
  MainGame.myBulletList.remove(myBullet)
 def blitEnemyBullet(self):
 for enemyBullet in MainGame.enemyBulletList:
  if enemyBullet.live:
  enemyBullet.displayBullet()
  enemyBullet.move()
  #调用敌方子弹与我方坦克的碰撞方法
  enemyBullet.enemyBullet_hit_myTank()
  enemyBullet.hitWall()
  else:
  MainGame.enemyBulletList.remove(enemyBullet)
 def endGame(self):
 print('谢谢使用,欢迎再次使用')
 exit()
 def getTextSuface(self,text):
 #初始化字体模块
 pygame.font.init()
 font=pygame.font.SysFont('kaiti',18)
 textSurface=font.render(text,True,TEXT_COLOR)
 return textSurface

 #获取事件
 def getEvent(self):
 eventList=pygame.event.get()
 for event in eventList:
  if event.type == pygame.QUIT:
  self.endGame()
  if event.type == pygame.KEYDOWN:#如果按下下键
  if not MainGame.my_tank:
   if event.key== pygame.K_ESCAPE:
   self.createMyTank()

  if MainGame.my_tank and MainGame.my_tank.live:
   #判断上下左右
   if event.key == pygame.K_LEFT:
   MainGame.my_tank.direction='L'
   #修改坦克开关状态
   MainGame.my_tank.stop=False
   #MainGame.my_tank.move()
   print('按下左键,坦克向左移动')
   elif event.key == pygame.K_RIGHT:
   MainGame.my_tank.direction='R'
   MainGame.my_tank.stop = False
   #MainGame.my_tank.move()
   print('按下右键}СV3Z/J3"GZ疶C*4(4(4("o"
4(4(514(4(CBJ{g4(51}С4((4((С5СФ4(55}С554(514(4(54(4(4)]}}|б4(4(Р4(й(й(4(4(gRF4((5СФ4(4)}}|х"
r'7COjh4(х(l4(4(4(4(4(й4(t4((4(4(4(>["
4(4(5СФ4(4((4(4)5}}|9994(4(Р4(94(4(4(4(4)}}}|}}}|54(54(brZj3ro疒j惚r'&*rokkR2
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